Files
firestorm/Gameleap/mw4/Content/Maps/lunar01/TCTd.ini
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

43 lines
1021 B
INI

[Lunar01]
InputPath=Content\Maps\Lunar01\
ContentPath=C:\Program Files\Microsoft Games\MechWarrior 4\Content\
DeltaX=5
DeltaY=.5
DeltaZ=5
HeightField=Lunar01_height_active.tga
SmoothingPasses=2
//SmoothingPasses=0
PolyCount=3000
//PolyCount=32
BucketSize=100
NumberOfLevels=3
BorderPixels=0
DetailTexture=maps\Lunar01\Lunar01_detail_active
DetailRatio=16.0
DetailFadeBegin=64
DetailFadeEnd=256
//Possible alpha modes
// OneOne
// AlphaInvAlpha
// OneInvAlpha
DetailAlphaMode=AlphaInvAlpha
MapCenter=1920 1920
CulturalFadeValues=280.0 330.0
CulturalALocations=Lunar01_naturalA.tga
CulturalBLocations=Lunar01_naturalB.tga
\\CulturalCLocations=Lunar01_naturalC.tga
CulturalAObject=rock4_Lunar.erf 1
CulturalAObject=rock1_Lunar.erf 1
CulturalAObject=rock2_Lunar.erf 1
CulturalBObject=rock4_Lunar.erf 1
CulturalBObject=rock3_Lunar.erf 1
CulturalBObject=rock5_Lunar.erf 1
\\CulturalCObject=rock1_Lunar.erf 1
\\CulturalCObject=rock2_Lunar.erf 1
\\CulturalCObject=rock5_Lunar.erf 1