Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
43 lines
1021 B
INI
43 lines
1021 B
INI
[Lunar01]
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InputPath=Content\Maps\Lunar01\
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ContentPath=C:\Program Files\Microsoft Games\MechWarrior 4\Content\
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DeltaX=5
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DeltaY=.5
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DeltaZ=5
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HeightField=Lunar01_height_active.tga
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SmoothingPasses=2
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//SmoothingPasses=0
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PolyCount=3000
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//PolyCount=32
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=0
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DetailTexture=maps\Lunar01\Lunar01_detail_active
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DetailRatio=16.0
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DetailFadeBegin=64
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DetailFadeEnd=256
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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MapCenter=1920 1920
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CulturalFadeValues=280.0 330.0
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CulturalALocations=Lunar01_naturalA.tga
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CulturalBLocations=Lunar01_naturalB.tga
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\\CulturalCLocations=Lunar01_naturalC.tga
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CulturalAObject=rock4_Lunar.erf 1
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CulturalAObject=rock1_Lunar.erf 1
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CulturalAObject=rock2_Lunar.erf 1
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CulturalBObject=rock4_Lunar.erf 1
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CulturalBObject=rock3_Lunar.erf 1
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CulturalBObject=rock5_Lunar.erf 1
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\\CulturalCObject=rock1_Lunar.erf 1
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\\CulturalCObject=rock2_Lunar.erf 1
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\\CulturalCObject=rock5_Lunar.erf 1 |