Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
6 lines
171 B
INI
6 lines
171 B
INI
[resource\maps\ngoth.mw4]
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instance=maps\ngoth\ngoth.instance
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TexturePool=textures\maps\ngoth\textures.hint
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!include=Content\textures\composttexture\ngoth.index.hint
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