Files
firestorm/Gameleap/mw4/Content/Maps/ngoth/tctd.ini
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

21 lines
587 B
INI

[ngoth]
inputpath=D:\projects\Veng_Content\Content\Maps\ngoth\
mapcenter=1920.000000 1920.000000
smoothingpasses=3
polycount=3000
heightfield=ngoth_height_active.tga
deltay=1.000000
detailtexture=maps\ngoth\ngoth_detail_active
detailratio=6
detailfadebegin=200.000000
detailfadeend=600.000000
watertexture=maps\ngoth\swamp_water
WaterTextureMovieFrames=16
underwaterdetailtexture=maps\ngoth\swamp01_underwater_detail_active
waterdetailtexture=maps\ngoth\swamp_water_detail
WaterDetailTextureMovieFrames=16
waterlevel=48.000000
watertextureratio=6
waterdetailratio=1