Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
598 B
Plaintext
25 lines
598 B
Plaintext
!include = Content\Defines\MechTorso.defines
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[GameData]
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Class=MechWarrior4::Torso
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TotalCritLocations=2
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TwistJointName=joint_torsobelow
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PitchJointName=joint_hipbelow
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LeftArmJointName=joint_lgunabove
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RightArmJointName=joint_rgunabove
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EyeJointName=site_eyepoint
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//ArmRatioAngle=40.000016
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ArmRatioAngle=$(NORMAL_RATIO)
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//TwistSpeed=30.000015
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//PitchSpeed=20.000008
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//TwistRadius=79.999978
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//PitchRadius=30.000015
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TwistSpeed=$(SNAIL_TSPEED)
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PitchSpeed=$(NORMAL_PSPEED)
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TwistRadius=$(WIDE_TRADIUS)
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PitchRadius=$(NARROW_PRADIUS)
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CageJointName=joint_cage
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CageRatioAngle=0.500000
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