Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
402 B
Plaintext
20 lines
402 B
Plaintext
[brigand]
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Model=brigand.data
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ExecutionState=NeverExecuteState
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Armature=brigand.contents
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Subsystems=brigand.subsystems
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DamageObjects=brigand.damage
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Alignment=Player
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//CollideeType=Zone
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//CollisionMask=-1
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CurrentHeat=0
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CurrentCoolant=20
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MaxCoolant=20
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//CurrentCoolant=65.800003
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//MaxCoolant=65.800003
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DoesHaveInstanceName=yes
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PowerRating=25
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ArmorRating=28
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SpeedRating=90
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HeatRating=32
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