Files
firestorm/Gameleap/mw4/Content/Mechs/Hunchback/hunchback.subsystems
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

166 lines
3.7 KiB
Plaintext

[Engine]
Model=hunchback.engine
ExecutionState=NeverExecuteState
InternalLocation=CenterTorso
EngineUpgrades=6
[Armor]
Model=Subsystems\Armor.data
ExecutionState=NeverExecuteState
InternalLocation=CenterTorso
ArmorType=Standard
InternalType=Standard
LeftArm=1.0
RightArm=1.0
LeftLeg=1.1
RightLeg=1.1
LeftFrontTorso=1.2
RightFrontTorso=1.2
CenterFrontTorso=1.5
CenterRearTorso=0.5
Head=0.3
[AdvancedGyro]
Model=Subsystems\AdvancedGyroSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=CenterTorso
[Sensor]
Model=Subsystems\SensorSubsystem.data
ExecutionState=ActiveState
InternalLocation=Head
[Torso]
Model=hunchback.torso
ExecutionState=AlwaysExecuteState
InternalLocation=CenterTorso
[SearchLight]
Model=Subsystems\SearchLightSubsystem.data
ExecutionState=AlwaysExecuteState
CriticalHitsTaken=1
Site=site_light
InternalLocation=CenterTorso
[ECM]
Model=Subsystems\ECMSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=Head
[HeatSink1]
Model=Subsystems\HeatSinkSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=LeftTorso
[HeatSink2]
Model=Subsystems\HeatSinkSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=CenterTorso
[HeatSink3]
Model=Subsystems\HeatSinkSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=RightTorso
[HeatSink4]
Model=Subsystems\HeatSinkSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=LeftTorso
[HeatSink5]
Model=Subsystems\HeatSinkSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=CenterTorso
[HeatSink6]
Model=Subsystems\HeatSinkSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=RightTorso
[HeatSink7]
Model=Subsystems\HeatSinkSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=LeftTorso
[HeatSink8]
Model=Subsystems\HeatSinkSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=CenterTorso
[HeatSink9]
Model=Subsystems\HeatSinkSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=RightTorso
[HeatSink10]
Model=Subsystems\HeatSinkSubsystem.data
ExecutionState=NeverExecuteState
InternalLocation=LeftTorso
[Beam1]
Model=WeaponSubsystems\LaserWeaponSubsystem\SmallLaser.data
ExecutionState=NeverExecuteState
CriticalHitsTaken=1
Site=site_lutorsoport
GroupIndex=1
InternalLocation=Head
[Beam2]
Model=WeaponSubsystems\LaserWeaponSubsystem\MediumLaser.data
ExecutionState=NeverExecuteState
CriticalHitsTaken=1
Site=site_lugunport
GroupIndex=1
InternalLocation=LeftArm
[Beam3]
Model=WeaponSubsystems\LaserWeaponSubsystem\MediumLaser.data
ExecutionState=NeverExecuteState
CriticalHitsTaken=1
Site=site_ldgunport
GroupIndex=1
InternalLocation=LeftArm
[Beam4]
Model=WeaponSubsystems\LaserWeaponSubsystem\MediumLaser.data
ExecutionState=NeverExecuteState
CriticalHitsTaken=1
Site=site_rugunport
GroupIndex=1
InternalLocation=RightArm
[Beam5]
Model=WeaponSubsystems\LaserWeaponSubsystem\MediumLaser.data
ExecutionState=NeverExecuteState
CriticalHitsTaken=1
Site=site_rdgunport
GroupIndex=1
InternalLocation=RightArm
[Ballistic1]
Model=WeaponSubsystems\ACWeaponSubsystem\AC10.data
ExecutionState=NeverExecuteState
CriticalHitsTaken=1
Site=site_rutorsoport
GroupIndex=1
InternalLocation=Special1
AmmoCount=20
//[Missile1]
//Model=WeaponSubsystems\LRMWeaponSubsystem\LRM5.data
//ExecutionState=NeverExecuteState
//CriticalHitsTaken=1
//Site=site_missileport
//GroupIndex=2
//InternalLocation=CenterTorso
//AmmoCount=24
//[Missile2]
//Model=WeaponSubsystems\LRMWeaponSubsystem\LRM5.data
//ExecutionState=NeverExecuteState
//CriticalHitsTaken=1
//Site=site_missileport
//GroupIndex=2
//InternalLocation=CenterTorso
//AmmoCount=24