Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
42 lines
788 B
Plaintext
42 lines
788 B
Plaintext
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[Engine]
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Model=shadowhawk.engine
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ExecutionState=NeverExecuteState
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InternalLocation=CenterTorso
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EngineUpgrades=0
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[Armor]
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Model=Subsystems\Armor.data
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ExecutionState=NeverExecuteState
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InternalLocation=CenterTorso
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ArmorType=FerroFiberus
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InternalType=Standard
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LeftArm=0.1
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RightArm=0.1
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LeftLeg=0.1
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RightLeg=0.1
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LeftFrontTorso=0.1
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RightFrontTorso=0.1
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CenterFrontTorso=0.1
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CenterRearTorso=0.1
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Head=0.1
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[Torso]
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Model=shadowhawk.torso
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ExecutionState=AlwaysExecuteState
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InternalLocation=CenterTorso
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[Sensor]
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Model=Subsystems\SensorSubsystem.data
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ExecutionState=ActiveState
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InternalLocation=Head
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[SearchLight]
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Model=Subsystems\SearchLightSubsystem.data
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ExecutionState=AlwaysExecuteState
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CriticalHitsTaken=1
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Site=site_light
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InternalLocation=CenterTorso
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