Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
422 B
Plaintext
14 lines
422 B
Plaintext
[desert]
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model=missions\desert\desert.data
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map=maps\desert\desert.instance
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props=missions\desert\desert.contents
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sky=skies\arctic03_sky\arctic03_sky.erf
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missionbounds=Mission.Bounds
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warningbounds=Warning.Bounds
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nightsky=skies\desert01_sky\desert01_night.erf
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executionstate=AlwaysExecuteState
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nametable=desert.table
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railgraph=missions\desert\desertgraph.data
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script=Content\Missions\desert\Scripts\desert.abl
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