Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
448 B
Plaintext
14 lines
448 B
Plaintext
[innercity]
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model=missions\innercity\innercity.data
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map=maps\urban02\urban02.instance
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props=missions\innercity\innercity.contents
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sky=skies\urban02_sky\urban02_sky.erf
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missionbounds=Mission.Bounds
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warningbounds=Warning.Bounds
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nightsky=skies\urban02_sky\urban02_sky.erf
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executionstate=AlwaysExecuteState
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nametable=innercity.table
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railgraph=missions\innercity\innercitygraph.data
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script=Content\Missions\innercity\Scripts\innercity.abl
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