Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
420 B
Plaintext
14 lines
420 B
Plaintext
[lunacy]
|
|
model=missions\lunacy\lunacy.data
|
|
map=maps\lunar01\lunar01.instance
|
|
props=missions\lunacy\lunacy.contents
|
|
sky=skies\lunar01_sky\lunar01_sky.erf
|
|
missionbounds=Mission.Bounds
|
|
warningbounds=Warning.Bounds
|
|
nightsky=skies\lunar02_sky\lunar02_night.erf
|
|
executionstate=AlwaysExecuteState
|
|
nametable=lunacy.table
|
|
railgraph=missions\lunacy\lunacygraph.data
|
|
script=Content\Missions\lunacy\Scripts\lunacy.abl
|
|
|