Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
728 B
Plaintext
27 lines
728 B
Plaintext
//[lookuplight]
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//LightType=LookUp
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//Intensity=35.000000
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//Color=0.011765 0.011765 0.003922
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//Position=0.000000 0.000000 0.000000
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//Direction=0.061628 -0.707107 -0.704416
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//MapOrigin=1920.000000 0.000000 1920.000000
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//MapSize=2 2
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//ZoneSize=1280.000000 1280.000000
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//ShadowIntensity=0.350000
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//MapName=content\missions\nazca\nazca_lightmap_shadow.raw
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[ambient_light0000]
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LightType=Ambient
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Intensity=1.000000
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Color=0.588235 0.486275 0.407843
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Position=-195.490891 0.000000 -1061.236328
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Direction=0.577350 -0.577350 -0.577350
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[infinite_light0001]
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LightType=Infinite
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Intensity=1.000000
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Color=1.000000 1.000000 1.000000
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Position=-195.490891 450.000000 -1061.236328
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Direction=0.577350 -0.577350 -0.577350
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