Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
8 lines
182 B
Plaintext
8 lines
182 B
Plaintext
[ambient_light0000]
|
|
LightType=Ambient
|
|
Intensity=1.000000
|
|
Color=0.517647 0.545098 0.721569
|
|
Position=1900.000000 950.000000 -1900.000000
|
|
Direction=-0.683013 -0.258819 0.683013
|
|
|