Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
630 B
Plaintext
21 lines
630 B
Plaintext
[droppoints]
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Point1=470.045013 22.857727 780.489868
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Point2=467.095062 23.575378 834.069702
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Point3=441.946991 22.746521 832.789917
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Point4=415.981049 22.074829 834.519897
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Point5=391.862000 22.722168 837.379761
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Point6=391.931946 21.514221 783.249878
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Point7=414.748993 21.221069 782.109741
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Point8=443.257050 22.059143 781.059692
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[droprots]
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Rot1=180.000007 0.000000 0.000000
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Rot2=180.000007 0.000000 0.000000
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Rot3=180.000007 0.000000 0.000000
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Rot4=180.000007 0.000000 0.000000
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Rot5=180.000007 0.000000 0.000000
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Rot6=180.000007 0.000000 0.000000
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Rot7=180.000007 0.000000 0.000000
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Rot8=180.000007 0.000000 0.000000
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