Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
46 lines
507 B
INI
46 lines
507 B
INI
[vbase]
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type=Group
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members={
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[ambient light]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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[barracks]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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[dropteam1]
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Type=DropZone
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[dropteam2]
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Type=DropZone
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[dropteam3]
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Type=DropZone
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[dropteam4]
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Type=DropZone
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[hill]
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Type=DropZone
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[mission bounds]
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Type=Bound
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[mission control center]
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Invulnerable=true
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[movementgraph]
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Type=Lattice
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[playerstart]
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Type=DropZone
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[warning bounds]
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Type=Bound
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}
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