Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
442 B
Plaintext
14 lines
442 B
Plaintext
[conroe01]
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Model=missions\conroe01\conroe01.data
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Map=maps\conroe01\conroe01.instance
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Props=missions\conroe01\conroe01.contents
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Sky=skies\lunar01_sky\lunar01_sky.erf
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MissionBounds=Mission.Bounds
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WarningBounds=Warning.Bounds
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NightSky=skies\lunar02_sky\lunar02_night.erf
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ExecutionState=AlwaysExecuteState
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NameTable=conroe01.table
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RailGraph=missions\conroe01\conroe01graph.data
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Script=Content\Missions\Conroe01\Scripts\Conroe01.abl
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