Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
446 B
Plaintext
14 lines
446 B
Plaintext
[conroe02]
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Model=missions\conroe02\conroe02.data
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Map=maps\conroe02\conroe02.instance
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Props=missions\conroe02\conroe02.contents
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Sky=skies\urban02_sky\urban02_sky.erf
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MissionBounds=Mission.Bounds
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WarningBounds=Warning.Bounds
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NightSky=skies\swamp03_sky\swamp03_sky_night.erf
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ExecutionState=AlwaysExecuteState
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NameTable=conroe02.table
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RailGraph=missions\conroe02\conroe02graph.data
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Script=Content\Missions\Conroe02\Scripts\Conroe02.abl
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