Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
448 B
Plaintext
14 lines
448 B
Plaintext
[conroe03]
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model=missions\conroe03\conroe03.data
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map=maps\conroe03\conroe03.instance
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props=missions\conroe03\conroe03.contents
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sky=skies\desert02_sky\desert02_storm.erf
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missionbounds=Mission.Bounds
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warningbounds=Warning.Bounds
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nightsky=skies\desert07_sky\desert07_night.erf
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executionstate=AlwaysExecuteState
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nametable=conroe03.table
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railgraph=missions\conroe03\conroe03graph.data
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script=Content\Missions\conroe03\Scripts\conroe03.abl
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