Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
7 lines
131 B
Plaintext
7 lines
131 B
Plaintext
!SINK_EFFICIENCY=0.04
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!DOUBLE_SINK_EFFICIENCY=0.08
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!TRIPLE_SINK_EFFICIENCY=1.2
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!QUAD_SINK_EFFICIENCY=1.6
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//was .05
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//was .08
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