Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
10 lines
230 B
Plaintext
10 lines
230 B
Plaintext
!Include=Content\ProjectSpecific.include
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[GameData]
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Class=MechWarrior4::IFF_Jammer
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TotalCritLocations=2
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TargeterMissileLockPercent=0.9 //currently 1/2 strength of ECM
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ItemID=$(Sub_IFF_Jammer)
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Tonage=1.0
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BattleValue=0.00
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