Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
522 B
Plaintext
26 lines
522 B
Plaintext
[site_eyepoint]
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Rotation=0.000000 0.000000 0.000000
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Translation=-0.015292 -0.005547 1.264803
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[site_gunport01]
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Rotation=0.000000 0.000000 0.000000
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Translation=0.000000 0.007474 1.264803
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[joint_pitch]
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Rotation=0.000000 0.000000 0.000000
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Translation=0.000000 0.440000 0.700000
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Child=Site_eyepoint
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Child=Site_Gunport01
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[joint_twist]
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Rotation=0.000000 0.000000 0.000000
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Translation=0.000000 2.170000 0.100000
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Child=Joint_PITCH
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[joint_hull]
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AttachedToRoot=true
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Child=Joint_TWIST
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!concatenate=true
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