Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
427 B
Plaintext
24 lines
427 B
Plaintext
[includes]
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!include=apc.armature
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[site_eyepoint]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[site_gunport01]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[joint_pitch]
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Model=armaturedata\MG.data
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ExecutionState=AlwaysExecuteState
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[joint_twist]
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Model=armaturedata\Turret.data
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ExecutionState=AlwaysExecuteState
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[joint_hull]
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Model=armaturedata\Hull.data
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ExecutionState=AlwaysExecuteState
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