Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
57 lines
1.2 KiB
Plaintext
57 lines
1.2 KiB
Plaintext
!Include=Content\ProjectSpecific.include
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[gamedata]
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class=Mechwarrior4::Tank
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deathentityresource=Vehicles\demolisher2_Destroyed\demolisher2_Destroyed.data
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//Collision
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SolidOBB=demolisher2_SOLID.OBB
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NameIndex=$(IDS_demolisher2)
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HierarchicalOBB=demolisher2.obb
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collider=true
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canbeshot=true
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canbewalkedon=false
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WalkThruFlag=MediumCanWalkThru
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//Lighting
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vertexlighting=yes
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facelighting=yes
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lookuplighting=yes
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lightmaplighting=no
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//effects
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destroyedeffectresource=Effects\Vehicle_Destruction\Vehicle_Destruction.data
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SecondaryDestroyedEffectResource=Effects\Vehicle_Destruction\Secondary_Vehicle_Destruction.data
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TrailEffectsFile=Content\Effects\MaterialEffectHolders\tank_trail.contents
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//movement
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MoveTypeFlag=TRACKMOVETYPE
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TreadLength=13.2
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MaxSpeed=12.0
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MinSpeed=2.0
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MaxReverseSpeed=-8.0
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MinReverseSpeed=-1.0
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FullStopTurnRate=90.0
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TopSpeedTurnRate=45.0
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Acceleration=4.0
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Decceleration=12.0
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OverDriveAccelerationMultiplier=1.5
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OverDriveDeccelerationMultiplier=1.5
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ReverseAccelerationMultiplier=0.8
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ReverseDeccelerationMultiplier=0.8
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//splash damage
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SplashDamageAmount=40
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SplashDamageRadius=20
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SplashHeatAmount=1.0
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[Renderers]
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VideoRenderer=demolisher2.video
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AudioRenderer=demolisher2.audio
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