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firestorm/Gameleap/mw4/Content/Vehicles/Destroyer1/Destroyer1.data
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
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2026-06-24 21:28:16 -05:00

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!Include=Content\Defines\MissionLang.defines
[GameData]
Class=Mechwarrior4::Boat
//EyeSiteName=Site_EyePoint
//DeathEntityResource=
//Collision
SolidOBB=Destroyer1_SOLID.obb
NameIndex=$(IDS_Destroyer1)
HierarchicalOBB=Destroyer1.obb
Collider=true
OBBCollides=true
CanBeShot=true
CanBeWalkedOn=false
//WalkThruFlag=NothingCanWalkThru
//Lighting
VertexLighting=yes
FaceLighting=yes
LookupLighting=yes
LightMapLighting=no
//effects
DestroyedEffectResource=Effects\Vehicle_Destruction\destroyer_Destruction.data
TrailEffectsFile=Content\Effects\MaterialEffectHolders\BoatWake.contents
//movement
MoveTypeFlag=WATERMOVETYPE
MaxSpeed=27.0
MinSpeed=2.0
MaxReverseSpeed=-15.0
MinReverseSpeed=-1.0
FullStopTurnRate=45.0
TopSpeedTurnRate=22.5
Acceleration=8.0
Decceleration=12.0
OverDriveAccelerationMultiplier=1.5
OverDriveDeccelerationMultiplier=1.5
ReverseAccelerationMultiplier=0.8
ReverseDeccelerationMultiplier=0.8
//splash damage
SplashDamageAmount=20
SplashDamageRadius=20
SplashHeatAmount=2.0