Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
56 lines
1.0 KiB
Plaintext
56 lines
1.0 KiB
Plaintext
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!Include=Content\Defines\MissionLang.defines
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[GameData]
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Class=Mechwarrior4::Boat
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//EyeSiteName=Site_EyePoint
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//DeathEntityResource=
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//Collision
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SolidOBB=Destroyer1_SOLID.obb
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NameIndex=$(IDS_Destroyer1)
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HierarchicalOBB=Destroyer1.obb
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Collider=true
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OBBCollides=true
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CanBeShot=true
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CanBeWalkedOn=false
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//WalkThruFlag=NothingCanWalkThru
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//Lighting
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VertexLighting=yes
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FaceLighting=yes
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LookupLighting=yes
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LightMapLighting=no
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//effects
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DestroyedEffectResource=Effects\Vehicle_Destruction\destroyer_Destruction.data
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TrailEffectsFile=Content\Effects\MaterialEffectHolders\BoatWake.contents
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//movement
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MoveTypeFlag=WATERMOVETYPE
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MaxSpeed=27.0
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MinSpeed=2.0
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MaxReverseSpeed=-15.0
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MinReverseSpeed=-1.0
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FullStopTurnRate=45.0
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TopSpeedTurnRate=22.5
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Acceleration=8.0
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Decceleration=12.0
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OverDriveAccelerationMultiplier=1.5
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OverDriveDeccelerationMultiplier=1.5
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ReverseAccelerationMultiplier=0.8
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ReverseDeccelerationMultiplier=0.8
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//splash damage
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SplashDamageAmount=20
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SplashDamageRadius=20
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SplashHeatAmount=2.0
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