Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
74 lines
1.6 KiB
Plaintext
74 lines
1.6 KiB
Plaintext
!include = Content\Defines\attacktypes.defines
|
|
|
|
!Include=Content\Defines\MissionLang.defines
|
|
|
|
[GameData]
|
|
|
|
Class=Mechwarrior4::Airplane
|
|
//EyeSiteName=Site_EyePoint
|
|
DeathEntityResource=Vehicles\Shilone_Destroyed\Shilone_Destroyed.data
|
|
|
|
//Collision
|
|
SolidOBB=Shilone_SOLID.obb
|
|
NameIndex=$(IDS_Shilone)
|
|
HierarchicalOBB=Shilone.obb
|
|
Collider=true
|
|
OBBCollides=true
|
|
CanBeShot=true
|
|
CanBeWalkedOn=false
|
|
//WalkThruFlag=NothingCanWalkThru
|
|
|
|
//Lighting
|
|
VertexLighting=yes
|
|
FaceLighting=yes
|
|
LookupLighting=yes
|
|
LightMapLighting=no
|
|
|
|
//effects
|
|
DestroyedEffectResource=Effects\Missile_Trails\Missile_Trail_5.data
|
|
SecondaryDestroyedEffectResource=Effects\Vehicle_Destruction\Shilone\Shilone.data
|
|
AnimationScript=Content\Vehicles\Shilone\Shilone.animscript
|
|
//movement
|
|
MoveTypeFlag=FLYERMOVETYPE
|
|
FlyingAltitude=50.0
|
|
InitialLinearVelocity=0.0 0.0 120.0
|
|
LinearDragCoefficients=6.0 6.0 0.5
|
|
AngularDragCoefficients=10.0 10.0 1.0
|
|
MomentOfInertia=3.0 3.0 3.0
|
|
ThrusterAcceleration=60.0
|
|
AttackType=$(SHILONE_ATTACKTYPE)
|
|
|
|
MaxClimb=5.0
|
|
MaxDescent=5.0
|
|
|
|
TiltSpeed=20.0
|
|
TiltDegree=60.0
|
|
|
|
PercentageOfSpeedToStartTilt=0.1
|
|
PercentageOfTurnToStartTilt=0.1
|
|
|
|
MaxSpeed=83.0
|
|
MinSpeed=2.0
|
|
|
|
MaxReverseSpeed=-8.0
|
|
MinReverseSpeed=-2.0
|
|
|
|
FullStopTurnRate=40.0
|
|
TopSpeedTurnRate=20.0
|
|
MaxTurnAngle=1.0
|
|
|
|
Acceleration=55.0
|
|
Decceleration=20.0
|
|
|
|
OverDriveAccelerationMultiplier=1.5
|
|
OverDriveDeccelerationMultiplier=1.5
|
|
|
|
ReverseAccelerationMultiplier=0.8
|
|
ReverseDeccelerationMultiplier=0.8
|
|
|
|
//splash damage
|
|
SplashDamageAmount=20
|
|
SplashDamageRadius=20
|
|
SplashHeatAmount=2.0
|
|
[Renderers]
|
|
AudioRenderer=Shilone.audio |