Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
707 B
Plaintext
28 lines
707 B
Plaintext
!Include=Content\ProjectSpecific.include
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[GameData]
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Class=MechWarrior4::SSRMWeaponSubsystem
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ProjectileModelResource=Weapons\MRM\SMRM.data
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MuzzleFlashResource=Effects\Thunderbolt_Flare\Thunderbolt_Flare.data
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BurnTime=8.0
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TotalCritLocations=1
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SlotType=MissileSlot
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ItemID=$(W_ArrowCluster)
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BattleValue=32.00
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AmmoPerShot=1
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DamageAmount=32.000000
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Heat=7.000000
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TargetLockTime=2.0
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InitialLinearAcceleration=0.000000 0.000000 40.000000
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InitialLinearVelocity=0.000000 0.000000 15.000000
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MaxAmmo=100
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MaxDistance=1000.000000
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NumFire=1.000000
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ReloadTime=10.000000
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Tonage=18.000000
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SplashRadius=50.0
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percentageOfDamageToDirectHit=0.5
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TotalSlotsTaken=3
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LightAmpFlareOut=0.8
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TradeValue=732556
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