Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
433 B
Plaintext
18 lines
433 B
Plaintext
!include=Content\Defines\damage_defines.txt
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[GameData]
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Class=MechWarrior4::BombWeaponSubsystem
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ProjectileModelResource=Weapons\Bomb\SRMBomb.data
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MuzzleFlashResource=Effects\Missile_Flare\Missile_Flare.data
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TotalCritLocations=1
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ReloadTime=3.0
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MaxDistance=360.0
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DamageAmount=2.0
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NumFire=4.0
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Tonage=6
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FireRate=0.1
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InitialLinearVelocity=0.0 0.0 2.0
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InitialLinearAcceleration=0.0 -9.8 0.0
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SplashRadius=10.0
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BurnTime=0.1
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