Files
firestorm/Gameleap/mw4/Content/WeaponSubsystems/ClusterBombWeaponSubsystem/ClusterBomb.data
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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!Include=Content\ProjectSpecific.include
[GameData]
Class=MechWarrior4::ClusterBombWeaponSubsystem
ProjectileModelResource=Weapons\ClusterBomb\ClusterBomb.data
MuzzleFlashResource=Effects\ClusterBomb_Flare\ClusterBomb_Flare.data
TotalCritLocations=1
fireRate=0.1
SlotType=ProjectileSlot
SplashRadius=50.0
percentageOfDamageToDirectHit=0.5
ItemID=$(W_ClusterBomb)
BattleValue=75.80
AmmoPerShot=4
DamageAmount=7.000000
Heat=10.000000
InitialLinearAcceleration=0.000000 -9.800000 0.000000
InitialLinearVelocity=200.000000 100.000000 200.000000
MaxAmmo=360
MaxDistance=1200.000000
NumFire=4.000000
ReloadTime=3.000000
Tonage=10.000000
TotalSlotsTaken=3
TradeValue=22
TimeToAmmoBay=0.0