Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
710 B
Plaintext
28 lines
710 B
Plaintext
!Include=Content\ProjectSpecific.include
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[GameData]
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Class=MechWarrior4::ClusterBombWeaponSubsystem
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ProjectileModelResource=Weapons\ClusterBomb\ClusterBomb.data
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MuzzleFlashResource=Effects\ClusterBomb_Flare\ClusterBomb_Flare.data
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TotalCritLocations=1
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fireRate=0.1
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SlotType=ProjectileSlot
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SplashRadius=50.0
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percentageOfDamageToDirectHit=0.5
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ItemID=$(W_ClusterBomb)
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BattleValue=75.80
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AmmoPerShot=4
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DamageAmount=7.000000
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Heat=10.000000
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InitialLinearAcceleration=0.000000 -9.800000 0.000000
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InitialLinearVelocity=200.000000 100.000000 200.000000
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MaxAmmo=360
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MaxDistance=1200.000000
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NumFire=4.000000
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ReloadTime=3.000000
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Tonage=10.000000
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TotalSlotsTaken=3
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TradeValue=22
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TimeToAmmoBay=0.0
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