Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
541 B
Plaintext
23 lines
541 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::FlareWeapon
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ProjectileModelResource=Weapons\Flare\Flare.data
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MuzzleFlashResource=Effects\Flare_Flare\Flare_Flare.data
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TotalCritLocations=1
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AmmoPerShot=1
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MaxAmmo=30
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NumFire=1.0
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InitialLinearVelocity=0.0 0.0 575.0
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InitialLinearAcceleration=0.0 0.0 0.0
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TotalSlotsTaken=1
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SlotType=MissileSlot
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ItemID=$(W_Flare)
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Tonage=1.000000
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BattleValue=3.00
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LightAmpFlareOut=1.0
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Heat=2.000000
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DamageAmount=0.000000
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ReloadTime=2.000000
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MaxDistance=360.000000
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