Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
600 B
Plaintext
24 lines
600 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::ProjectileWeapon
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ProjectileModelResource=Weapons\Gauss\Gauss.data
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MuzzleFlashResource=Effects\Gauss_Flare\Gauss_Flare.data
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TotalCritLocations=1
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SlotType=ProjectileSlot
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ItemID=$(W_Gauss)
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BattleValue=15.00
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AmmoPerShot=1
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InitialLinearAcceleration=0.000000 0.000000 0.000000
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InitialLinearVelocity=0.000000 0.000000 2000.000000
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MaxAmmo=72 // 216
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NumFire=1.000000
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Tonage=15.000000
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TotalSlotsTaken=3
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Heat=5.000000
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DamageAmount=15.000000
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ReloadTime=10.000000
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MaxDistance=840.000000
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TimeToAmmoBay=0.000000
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