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firestorm/Gameleap/mw4/Content/WeaponSubsystems/LBXACWeaponSubsystem/LBXAC20.data
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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!include=Content\ShellScripts\MechLabHeaders.h
[GameData]
Class=MechWarrior4::LBXWeaponSub
ProjectileModelResource=Weapons\LBXAC\LBXAC20.data
MuzzleFlashResource=Effects\LBX_Flare\LBXAC20_Flare.data
EjectEffectResource=Effects\shell_ejection\ac20_shell.data
TotalCritLocations=1
SlotType=ProjectileSlot
ItemID=$(W_LBXAC20)
percentageOfDamageToDirectHit=0.85
DisipationStarts=75.0
MaxDisipation=0.35
//the lower the number the less damage it does at max range
SplashRadius=1.5
BattleValue=20.00
AmmoPerShot=1
InitialLinearAcceleration=0.000000 0.000000 0.000000
InitialLinearVelocity=0.000000 0.000000 2000.000000
MaxAmmo=45 // 180
NumFire=1.000000
Tonage=14.000000
TotalSlotsTaken=3
Heat=6.000000
DamageAmount=20.000000
ReloadTime=7.000000
MaxDistance=240.000000