Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
29 lines
793 B
Plaintext
29 lines
793 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::LBXWeaponSub
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ProjectileModelResource=Weapons\LBXAC\LBXAC20.data
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MuzzleFlashResource=Effects\LBX_Flare\LBXAC20_Flare.data
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EjectEffectResource=Effects\shell_ejection\ac20_shell.data
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TotalCritLocations=1
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SlotType=ProjectileSlot
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ItemID=$(W_LBXAC20)
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percentageOfDamageToDirectHit=0.85
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DisipationStarts=75.0
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MaxDisipation=0.35
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//the lower the number the less damage it does at max range
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SplashRadius=1.5
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BattleValue=20.00
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AmmoPerShot=1
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InitialLinearAcceleration=0.000000 0.000000 0.000000
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InitialLinearVelocity=0.000000 0.000000 2000.000000
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MaxAmmo=45 // 180
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NumFire=1.000000
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Tonage=14.000000
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TotalSlotsTaken=3
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Heat=6.000000
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DamageAmount=20.000000
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ReloadTime=7.000000
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MaxDistance=240.000000
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