Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
387 B
Plaintext
17 lines
387 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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!include=Content\WeaponSubsystems\LRMWeaponSubsystem\SharedLRM.data
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[GameData]
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MuzzleFlashResource=Effects\Missile_Flare\Lrm20_Missile_Flare.data
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TotalCritLocations=1
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ItemID=$(W_LRM20)
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BattleValue=20.00
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AmmoPerShot=1
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MaxAmmo=36 // 1440
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NumFire=4.000000
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Tonage=10.000000
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TotalSlotsTaken=2
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Heat=6.000000
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ReloadTime=7.000000
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