Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
475 B
Plaintext
18 lines
475 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
|
|
|
|
[GameData]
|
|
Class=MechWarrior4::LRMWeaponSubsystem
|
|
ProjectileModelResource=Weapons\LRM\LRM.data
|
|
fireRate=0.2
|
|
TargetLockTime=0.1
|
|
SlotType=MissileSlot
|
|
SplashRadius=4.000000
|
|
percentageOfDamageToDirectHit=0.4
|
|
BurnTime=9.0
|
|
InitialLinearAcceleration=0.000000 0.000000 100.000000
|
|
InitialLinearVelocity=0.000000 0.000000 10.000000
|
|
LightAmpFlareOut=1.0
|
|
DamageAmount=5.000000
|
|
MaxDistance=1800.000000
|
|
MinDistance=0.000000
|