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firestorm/Gameleap/mw4/Content/WeaponSubsystems/LaserWeaponSubsystem/BombastLaser.data
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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!include=Content\ShellScripts\MechLabHeaders.h
[GameData]
Class=MechWarrior4::BombastWeapon
TotalCritLocations=1
FireDuration=0.25
InitialChargeBeamResource=Content\Weapons\Laser\BombastLaser1.data
HalfChargeBeamResource=Content\Weapons\Laser\BombastLaser2.data
ThreeQuarterChargeBeamResource=Content\Weapons\Laser\BombastLaser3.data
FullChargeBeamResource=Content\Weapons\Laser\BombastLaser4.data
InitialChargeFlareResource=Content\Effects\Laser_Flare\BombastLaser1_Flare.data
HalfChargeFlareResource=Content\Effects\Laser_Flare\BombastLaser2_Flare.data
ThreeQuarterChargeFlareResource=Content\Effects\Laser_Flare\BombastLaser3_Flare.data
FullChargeFlareResource=Content\Effects\Laser_Flare\BombastLaser4_Flare.data
ChargeEffectResource=Content\Effects\Bombast_Charge\BombastLaser_Charge.data
TimeForMaxCharge=3.0
MaxChargeTime=5.0
SlotType=BeamSlot
ItemID=$(W_Bombast)
DamageAmount=10.000000
Heat=8.000000
MaxDistance=500.000000
ReloadTime=4.000000
Tonage=7.000000
TotalSlotsTaken=2
BattleValue=10.00