Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
1.0 KiB
Plaintext
28 lines
1.0 KiB
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::BombastWeapon
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TotalCritLocations=1
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FireDuration=0.25
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InitialChargeBeamResource=Content\Weapons\Laser\BombastLaser1.data
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HalfChargeBeamResource=Content\Weapons\Laser\BombastLaser2.data
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ThreeQuarterChargeBeamResource=Content\Weapons\Laser\BombastLaser3.data
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FullChargeBeamResource=Content\Weapons\Laser\BombastLaser4.data
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InitialChargeFlareResource=Content\Effects\Laser_Flare\BombastLaser1_Flare.data
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HalfChargeFlareResource=Content\Effects\Laser_Flare\BombastLaser2_Flare.data
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ThreeQuarterChargeFlareResource=Content\Effects\Laser_Flare\BombastLaser3_Flare.data
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FullChargeFlareResource=Content\Effects\Laser_Flare\BombastLaser4_Flare.data
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ChargeEffectResource=Content\Effects\Bombast_Charge\BombastLaser_Charge.data
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TimeForMaxCharge=3.0
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MaxChargeTime=5.0
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SlotType=BeamSlot
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ItemID=$(W_Bombast)
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DamageAmount=10.000000
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Heat=8.000000
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MaxDistance=500.000000
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ReloadTime=4.000000
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Tonage=7.000000
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TotalSlotsTaken=2
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BattleValue=10.00
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