Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
440 B
Plaintext
19 lines
440 B
Plaintext
!Include=Content\ProjectSpecific.include
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[GameData]
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Class=MechWarrior4::BeamWeapon
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TotalCritLocations=1
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FireDuration=1.000
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BeamModelResource=Content\Weapons\MODL\modllaser.data
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//MuzzleFlashResource=Content\Effects\Laser_Flare\modllaser.data
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SlotType=BeamSlot
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ItemID=$(W_ModlLaser)
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DamageAmount=100.000000
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Heat=2.000000
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MaxDistance=1000.000000
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ReloadTime=60.000000
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Tonage=50.000000
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TotalSlotsTaken=10
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BattleValue=100.00
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