Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
659 B
Plaintext
26 lines
659 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::LongTomWeaponSubsystem
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ProjectileModelResource=Weapons\LongTom\LongTom.data
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MuzzleFlashResource=Effects\LongTom_Flare\LongTom_Flare.data
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TotalCritLocations=1
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fireRate=0.15
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SlotType=ProjectileSlot
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SplashRadius=40.0
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percentageOfDamageToDirectHit=0.1
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ItemID=$(W_LongTom)
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BattleValue=25.00
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AmmoPerShot=1
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DamageAmount=25.000000
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Heat=25.000000
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InitialLinearAcceleration=0.000000 -9.800000 0.000000
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InitialLinearVelocity=100.000000 100.000000 100.000000
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MaxAmmo=162
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MaxDistance=700.000000
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NumFire=1.000000
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ReloadTime=7.000000
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Tonage=20.000000
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TotalSlotsTaken=3
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