Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
449 B
Plaintext
19 lines
449 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::BeamWeapon
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BeamModelResource=Weapons\PulseLaser\LargePulseLaser.data
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MuzzleFlashResource=Effects\PulseLaser_Flare\LargePulseLaser_Flare.data
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TotalCritLocations=1
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FireDuration=0.25
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SlotType=BeamSlot
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ItemID=$(W_LargePulse)
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Tonage=7.000000
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TotalSlotsTaken=2
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BattleValue=8.00
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Heat=9.000000
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DamageAmount=8.000000
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ReloadTime=3.500000
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MaxDistance=540.000000
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