Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
29 lines
704 B
Plaintext
29 lines
704 B
Plaintext
!Include=Content\ProjectSpecific.include
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[GameData]
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Class=MechWarrior4::RTXWeaponSub
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ProjectileModelResource=Weapons\UltraAC\UltraAC5.data
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MuzzleFlashResource=Effects\UAC_Flare\UAC5_Flare.data
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EjectEffectResource=Effects\shell_ejection\ac5_shell.data
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TotalCritLocations=1
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fireRate=0.1
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SlotType=ProjectileSlot
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ItemID=$(W_RTXAC5)
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AmmoPerShot=1
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DamageAmount=1.500000
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Heat=0.200000
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InitialLinearAcceleration=0.000000 0.000000 0.000000
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InitialLinearVelocity=0.000000 0.000000 2000.000000
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MaxAmmo=1000
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MaxDistance=550.000000
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NumFire=1.000000
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ReloadTime=0.200000
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Tonage=15.000000
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TotalSlotsTaken=2
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BattleValue=1.50
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TradeValue=479360
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TimeToPotentialJam=1
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TimeToJam=1
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TimeToUnjam=12
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