Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
397 B
Plaintext
17 lines
397 B
Plaintext
!Include=Content\ProjectSpecific.include
|
|
!include=Content\WeaponSubsystems\SMRMWeaponSubsystem\SharedSMRM.data
|
|
|
|
[GameData]
|
|
MuzzleFlashResource=Effects\Missile_Flare\Mrm40_Missile_Flare.data
|
|
TotalCritLocations=1
|
|
ItemID=$(W_SMRM40)
|
|
BattleValue=40.00
|
|
AmmoPerShot=1
|
|
MaxAmmo=2160
|
|
NumFire=4.000000
|
|
Tonage=13.000000
|
|
TotalSlotsTaken=3
|
|
TradeValue=530388
|
|
Heat=12.000000
|
|
ReloadTime=11.000000
|