Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
435 B
Plaintext
16 lines
435 B
Plaintext
!Include=Content\ProjectSpecific.include
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[GameData]
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Class=MechWarrior4::SRMWeaponSubsystem
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ProjectileModelResource=Weapons\SRM\Inferno_SRM.data
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FireRate=0.15
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SlotType=MissileSlot
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SplashRadius=2.000000
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percentageOfDamageToDirectHit=0.8
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BurnTime=0.9
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DamageAmount=2.000000
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InitialLinearAcceleration=0.000000 0.000000 100.000000
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InitialLinearVelocity=0.000000 0.000000 30.000000
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MaxDistance=270.000000
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LightAmpFlareOut=0.5
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