Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
652 B
Plaintext
25 lines
652 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::ProjectileWeapon
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ProjectileModelResource=Weapons\UltraAC\UltraAC2.data
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MuzzleFlashResource=Effects\UAC_Flare\UAC2_Flare.data
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EjectEffectResource=Effects\shell_ejection\ac2_shell.data
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TotalCritLocations=1
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fireRate=0.15
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SlotType=ProjectileSlot
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ItemID=$(W_UltraAC2)
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BattleValue=4.00
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AmmoPerShot=2
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InitialLinearAcceleration=0.000000 0.000000 0.000000
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InitialLinearVelocity=0.000000 0.000000 3000.000000
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MaxAmmo=135 // 720
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NumFire=2.000000
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Tonage=7.000000
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TotalSlotsTaken=1
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Heat=2.000000
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DamageAmount=2.000000
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ReloadTime=3.000000
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MaxDistance=810.000000
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