Files
firestorm/Gameleap/mw4/Content/WeaponSubsystems/UltraACWeaponSubsystem/UltraAC2.data
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

25 lines
652 B
Plaintext

!include=Content\ShellScripts\MechLabHeaders.h
[GameData]
Class=MechWarrior4::ProjectileWeapon
ProjectileModelResource=Weapons\UltraAC\UltraAC2.data
MuzzleFlashResource=Effects\UAC_Flare\UAC2_Flare.data
EjectEffectResource=Effects\shell_ejection\ac2_shell.data
TotalCritLocations=1
fireRate=0.15
SlotType=ProjectileSlot
ItemID=$(W_UltraAC2)
BattleValue=4.00
AmmoPerShot=2
InitialLinearAcceleration=0.000000 0.000000 0.000000
InitialLinearVelocity=0.000000 0.000000 3000.000000
MaxAmmo=135 // 720
NumFire=2.000000
Tonage=7.000000
TotalSlotsTaken=1
Heat=2.000000
DamageAmount=2.000000
ReloadTime=3.000000
MaxDistance=810.000000