Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
434 B
Plaintext
18 lines
434 B
Plaintext
[GameData]
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Class=MechWarrior4::Missile
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HitEffectResource=Content\Effects\Missile_hit\Bomb_hit.data
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TrailResource=Effects\Missile_Trails\Bomb_Trail.data
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LinearDragCoefficients=6.0 0.5 6.0
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AngularDragCoefficients=10.0 1.0 10.0
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MomentOfInertia=3.0 3.0 3.0
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ThrusterAcceleration=9.8
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BurnTime=0.1
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Collider=true
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CanBeShot=true
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WaterSurface=true
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LightAmpFlareOut=0.7
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[Renderers]
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VideoRenderer=Content\Weapons\SRM\SRM.video
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