Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
425 B
Plaintext
13 lines
425 B
Plaintext
[GameData]
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Class=MechWarrior4::StickyMover
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HitEffectsFile=content\Effects\MaterialEffectHolders\FlareHit.contents
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//HitEffectResource=Content\Effects\Flare_Hit\Flare_Hit.data
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TrailResource=Content\Effects\Flare_Trail\Flare_Trail.data
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IdleLoopResource=Content\Effects\Flare_Idle\Flare_Idle.data
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Collider=true
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CanBeShot=true
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WaterSurface=false
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[Renderers]
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VideoRenderer=Content\Weapons\NarcBeacon\NarcBeacon.video
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