Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
353 B
Plaintext
12 lines
353 B
Plaintext
!include=Content\Defines\damage_defines.txt
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[GameData]
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Class=MechWarrior4::BeamEntity
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HitEffectsFile=Content\Effects\materialEffectHolders\BombastHit2.contents
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//HitEffectResource=Content\Effects\Laser_Hit\BombastLaser2_hit.data
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CollisionMask=0
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Cull=NeverCull
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[Renderers]
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VideoRenderer=BombastLaser2.video
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//AudioRenderer=BombastLaser.audio |