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firestorm/Gameleap/mw4/Content/Weapons/Laser/LargeLaser.audio
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_ppc_hit.WAV
MinRange=1.0
MaxRange=5000.0
Status=BeamHitSFX
SimulationShouldExecute=1
[StartSoundMatcher]
Type=MatcherOfInt
Output=SoundEffect
MatchValue=1
MatchCommand=Start
MissCommand=Stop
[StartSoundWatcher]
Type=AttributeWatcherOfInt
Attribute=BeamHitSFX
Command=Start
Output=StartSoundMatcher
SimulationShouldExecute=1