Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
406 B
Plaintext
21 lines
406 B
Plaintext
[SoundEffect]
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Type=AudioFXComponent
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Sample=Content\Audio\sfx_ppc_hit.WAV
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MinRange=1.0
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MaxRange=5000.0
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Status=BeamHitSFX
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SimulationShouldExecute=1
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[StartSoundMatcher]
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Type=MatcherOfInt
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Output=SoundEffect
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MatchValue=1
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MatchCommand=Start
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MissCommand=Stop
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[StartSoundWatcher]
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Type=AttributeWatcherOfInt
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Attribute=BeamHitSFX
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Command=Start
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Output=StartSoundMatcher
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SimulationShouldExecute=1 |