Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
188 B
Plaintext
14 lines
188 B
Plaintext
[Mesh_1]
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Type=BeamComponent
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gosFX=MODL_Firing
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fog=no
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SimulationShouldExecute=1
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End=TargetPoint
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Execute=true
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Status=BeamStatus
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DoesReceiveCommands=yes
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[Locator]
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Child=Mesh_1
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