Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
31 lines
335 B
Plaintext
31 lines
335 B
Plaintext
[1]
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Name=darklord_768_t_shadow
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Type=1
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Width=768
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Height=768
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[2]
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Name=tarmac_color_darkgrey_active
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Type=1
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Width=128
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Height=128
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[3]
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Name=darklord_base_mask
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Type=3
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Width=768
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Height=768
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[4]
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Name=scrub03_char128_active
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Type=1
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Width=128
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Height=128
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[5]
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Name=darklord_768_lightmap
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Type=1
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Width=768
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Height=768
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