Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
1.1 KiB
Plaintext
23 lines
1.1 KiB
Plaintext
[resource\maps\desert04.mw4]
|
|
file=Textures\Composttexture\desert04_color_active.bid
|
|
file=Textures\Composttexture\desert02_color_base.bid
|
|
file=Textures\Composttexture\desert02_color_lighttarmac.bid
|
|
file=Textures\Composttexture\arctic01_mask_256c_active.bid
|
|
file=Textures\Composttexture\desert02_color_darktarmac.bid
|
|
file=Textures\Composttexture\mask_45.bid
|
|
file=Textures\Composttexture\desert01_color_grass03.bid
|
|
file=Textures\Composttexture\desert04_mask_01.bid
|
|
file=Textures\Composttexture\road_color_4545.bid
|
|
file=Textures\Composttexture\road_color_0000_tile.bid
|
|
file=Textures\Composttexture\road_color_9090_tile.bid
|
|
file=Textures\Composttexture\road_color_0000.bid
|
|
file=Textures\Composttexture\road_color_9090.bid
|
|
file=Textures\Composttexture\road_color_90t.bid
|
|
file=Textures\Composttexture\road_color_00t.bid
|
|
file=Textures\Composttexture\road_color_intsct.bid
|
|
file=Textures\Composttexture\road_color_corner.bid
|
|
file=Textures\Composttexture\crater01.bid
|
|
file=Textures\Composttexture\crater02.bid
|
|
file=Textures\Composttexture\desert04_light_active.bid
|
|
|