Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
109 lines
1.1 KiB
Plaintext
109 lines
1.1 KiB
Plaintext
[1]
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Name=trop01_color_grass1_act
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Type=1
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Width=256
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Height=256
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[2]
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Name=jung01_mask_01
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Type=3
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Width=512
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Height=512
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[3]
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Name=trop01_color_grass3_act
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Type=1
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Width=256
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Height=256
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[4]
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Name=jung01_mask_02
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Type=3
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Width=512
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Height=512
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[5]
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Name=alpine01_color_rockfacegreen_active
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Type=1
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Width=256
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Height=256
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[6]
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Name=jung01_mask_03
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Type=3
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Width=512
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Height=512
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[7]
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Name=alpine01_color_mud_active
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Type=1
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Width=256
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Height=256
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[8]
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Name=jung01_mask_04
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Type=3
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Width=512
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Height=512
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[9]
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Name=doneg01_color_sand5_act
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Type=1
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Width=256
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Height=256
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[10]
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Name=jung01_mask_water
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Type=3
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Width=512
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Height=512
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[11]
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Name=colsm_tile_64
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Type=1
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Width=64
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Height=64
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[12]
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Name=jung01_mask_roads
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Type=3
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Width=512
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Height=512
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[13]
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Name=arctic01_mask_256a_active
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Type=5
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Width=256
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Height=256
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[14]
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Name=scrub04_color_sand
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Type=1
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Width=256
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Height=256
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[15]
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Name=desert02_mask_04
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Type=3
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Width=128
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Height=128
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[16]
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Name=jung01_lightmap_active
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Type=1
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Width=512
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Height=512
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[17]
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Name=trop01_color_grass5_act
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Type=1
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Width=256
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Height=256
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[18]
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Name=lunar01_mask_crack1
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Type=5
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Width=256
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Height=256
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