Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
109 lines
1.3 KiB
Plaintext
109 lines
1.3 KiB
Plaintext
[1]
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Name=mountn04_color_terraingrassshale_active
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Type=1
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Width=256
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Height=256
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[2]
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Name=alpine01_color_mud_active
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Type=1
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Width=256
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Height=256
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[3]
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Name=mountn04_mask_rivers_active
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Type=3
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Width=1024
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Height=1024
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[4]
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Name=alpine02_color_rockyterrain2_active
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Type=1
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Width=256
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Height=256
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[5]
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Name=mountn04_mask_mounds_active
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Type=3
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Width=1024
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Height=1024
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[6]
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Name=alpine01_color_hillsidetrees_active
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Type=1
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Width=256
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Height=256
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[7]
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Name=desert02_mask_05
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Type=3
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Width=128
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Height=128
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[8]
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Name=mountn04_mask_01
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Type=3
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Width=128
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Height=128
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[9]
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Name=arctic01_color_deadgrass_active
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Type=1
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Width=256
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Height=256
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[10]
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Name=desert02_mask_04
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Type=3
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Width=128
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Height=128
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[11]
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Name=arctic01_color_dirt_active
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Type=1
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Width=256
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Height=256
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[12]
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Name=alpine01_color_rockfaceshale_active
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Type=1
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Width=256
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Height=256
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[13]
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Name=swamp01_mask_01_active
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Type=3
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Width=128
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Height=128
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[14]
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Name=arctic05_color_grass_active
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Type=1
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Width=256
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Height=256
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[15]
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Name=mountn04_mask_mounds2_active
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Type=3
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Width=1024
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Height=1024
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[16]
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Name=arctic01_color_snow_active
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Type=1
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Width=256
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Height=256
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[17]
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Name=mountn04_mask_peaks_active
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Type=3
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Width=1024
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Height=1024
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[18]
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Name=mountn04_light_active
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Type=1
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Width=1024
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Height=1024
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